![]() Mending is tied with Unbreaking for the second-highest number of items it can be applied to, after the Curse of Vanishing.Issues relating to "Mending" are maintained on the bug tracker. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a chipped anvil, then a damaged anvil, then breaks into nothing. Mending now repairs only items that are damaged instead of picking items at random. An anvil is a gravity-affected utility block used to rename items, combine enchantments and repair items without losing the enchantments. Mending enchanted books are now exclusively obtained from master-level librarians in the swamp outfit. I OWNED A Pillager Outpost In Minecraft (very epic)Tutorial, How to stop Pillager spawn from. ![]() Mending now repairs only items that are damaged instead of picking items at random. When it reaches 0 durability, the crossbow will break. Infinity and Mending are now mutually exclusive. Mending and Unbreaking III enchanted books now appear in the combat tab in addition to the tools tab in the Creative inventory. Mending is now available at lower enchantment levels. When added through use of commands, both enchantments function as normal. The Mending and Infinity enchantments are mutually exclusive, meaning only one can be added to any given item in survival. This means that any experience left on the orb is not used to repair other items and is instead added to the player's total experience gauge as normal. Only one of these items is repaired for each experience orb collected.For example, a sword that is one durability point away from being fully repaired has an equal chance of being chosen as a pickaxe that is almost broken, even if this means less experience would be used to repair the sword. Durability doesn't affect which item is chosen at random.For example, if the player has a fully repaired helmet and a damaged chest plate, leggings, and boots, only the latter 3 are considered in the random chance to be repaired. ![]()
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